Game · Our own, since 2026
Ringcraft
Two rings, and each turn you may only turn one of them.

About Ringcraft
Ringcraft is Dalton Digital’s own game — a turn-based roguelike where the dungeon around you and the spells within you are two concentric rings, and every turn you may only turn one of them.
The site had to sell a game rather than a service, so it is built the way a game is: near-black, engraved, and led by the artwork. The hero is a WebGL scene turning the game’s own two ring textures, and scrolling turns the outer one while the inner one holds — the exact choice the player makes on every turn of the game.
- Built in
- Godot 4, GDScript
- Early access
- November 2026

The same site on a phone


What we built into it
- A three.js hero built from the game’s own ring art, not a stock canvas effect
- Every stat on the page generated from the game’s own data files, so the site cannot quote a number the game no longer uses
- Pop-out detail on all fifty components and the whole bestiary
- The game’s music on the page, off by default and remembered once turned on
- Pre-orders wired to Stripe behind a flag, taking registrations of interest until it is switched on
Other clients
We build sites like this one as part of our web design & development work. · Back to all clients
